This is what is commonly referred to as an under-run. So if the CPU needs more time to fill the buffer than the actual buffer length, playback stops for a split second until the buffer is done rendering. That’s why, when the CPU meter hits 100%, there is just enough time to fill the buffer in the time of the buffer that is already playing. ![]() It measures how much time the computer needs to fill an audio buffer divided by the time span of a buffer. The answer is easy: Fl Studio does not actually measure regular CPU load. ![]() The first one is often accompanied by the question ‘Why is FL’s CPU meter in the red, but my task manager only shows FL using 40% of my CPU?’. ![]() First, let’s examine two common misconceptions around CPU usage in digital audio.
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